The Books I Read #18 Dungeons & Dragons

I kind of stopped mentioning the books I read for a while. Mainly due to the fact that I was stuck on the same saga for a while. I’ve started reading the ‘Legend of Drizzt’ series by R.A. Salvatore.

I mentioned a few of those books already in an earlier post. Since I shunned my responsibilities since, I have to now catch up with these things for a bit, to regain my self respect. I’m going to discuss the Drizzt series books from the start and the comics I’ve been checking out on this topic.

R.A. Salvatore – The Dark Elf Trilogy (Homeland, Exile, Sojourn)

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In the first series we are immersed in the world of Drizzt Do’Urden, warrior, thinker and hero of the Dungeons & Dragons Universe. Drizzt is born underground, in a place of certain death and evil: The Drow city of Menzoberranzan. On the night of his birth his elder brother is killed by his sibling, which means the life of Drizzt is spared. A third son would be sacrificed to the chaos goddess Lolth. Drizzt is raised in the matriarchal society under the tutelage of his father and the weapons master of house Do’Urden, while the matriarch watches. His father, Zaknafein, installs a different moral code in his son, one that strays from the evil path of the Drow and will set Drizzt apart from his kind.

The storytelling is such as to really allow the reader to immerse in the otherworldly and unholy beauty of these realms, specifically the hard to imagine Underdark, where the drow live. One could argue that Salvatore is engaging in the nature vs nurture debate here as well, since the character of Drizzt only starts to really be discussed after the real ethical questions are being raised. Before this point, he is an empty vessel in a way, following the path layed out for him. Once Salvatore opens up the characters, it feels elaborate and completely in sync with how D&D players would express their characters. The journey is quite beautiful, but very solo Drizzt. It is a necessary story that allows the reader to appreciate and embrace the character and the element that is Drizzt in the further stories.

R.A. Salvatore – The Icewind Dale Trilogy (The Crystal Shard, Streams of Silver, The Halfling’s Gem)

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In the second trilogy we fast-forward a little bit to a point where Drizzt has made some friends in the northern valley of Icewind Dale, a place of thieves, robbers and outcasts trying to start new lives. His friends include dwarven king Bruenor Battlehammer, halfling Regis and Catti-bri, human adopted daughter of King Bruenor. The characters are introduced during the story, slightly lifting up the veil on their backgrounds, while a threat grows in the dale. Not only do the friends need to unite, they’ll also need to unite the bickering villages of the vale, who have only once managed to work together to save their hides.

It is also the story of another character, namely the barbarian child Wulfgar. During the battle where the villages united against the Barbarian tribes, he was spared and indentured by Bruenor. We find the child coming of age as a man with the right mindset and principles, but the stubbornness of his own people. In the story the characters develop and find themselves amid the turbulent times they are part of. Ofcourse the story kicks of a leap to the next trilogy as well and much further adventures for what becomes the ‘Companions of the Hall’.  Where the first book focuses on what can be called pretty much ‘survival’, this book focuses on other D&D values such as diplomacy, wisdom and cunning.

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R.A. Salvatore – Legacy of the Drow ( The Legacy, Starless Night, Siege of Darkness, Passage to Dawn)

The events in the previous trilogy lead to an expansion of the world that the adventurers face, but also brings forward a longing for peace and home. Unfortunately the figure Drizzt has become a much desired prize for the evil drow, his own people. The matron mother of the city of Menzoberranzan decides on a hunt for the rogue drown to appease the displeased deity Lolth. In fact, Lolth herself has a hand in the whole events, tricking a great demon into cooperating with her against the prodigal son of her people. This reconnects the reader with some old familiar figures and brings us back to the Underdark, the realm of the drow. Dramatic events start to unfold soon, which will reshape the personalities in the game, even assassin Artemis Entreri, now a mortal enemy of Drizzt.

The tone of these novels is much more grim and dark, similar to their setting. Where battles are usually briefly mentioned and the focus is usually in the Drizzt novels on the interaction and experiences of the characters, this time a full out war is part of the story as well. It makes the story bigger and more grim than the previous outings. Also noteworthy is the return of some other elements from the previous books, that prove that history is not something for archives but a real thing that can come back to haunt you. In this book Salvatore also chooses to connect Drizzt to some other figures from the D&D universe, which is for a long time fan an absolute pleasure obviously.

R.A. Salvatore – Legend of Drizzt: The Graphic Novel Omnibus Vol. 1 & Vol 2

source: amazon

When a book has so much detail and characteristics embedded in its way of telling the story, the big challenge of course is to bring that to a visual medium. Luckily, there are plenty of capable artists and the team that worked on these first two installments of the two trilogy’s of Drizzt are definitely worth your reading hours, if not only for the strong way of transferring the story to a new medium, without completely bastardizing the text. In fact, much remains the same, apart from the painting parts about the landscape. Those are replaced with stunning images of the realms and the characters.

Granted, sometimes the drawings don’t correspond with your expectations, but that’s an inevitable qualm you’ll have with any adaptation. Ofcourse here and there sections are left out or minimalized, but you can’t prevent that from happening either.  When a fantasy story doesn’t have a film or something, itś always great to have something that offers you a visual experience. These comics definitely do that for you.

Cover image; Website Wizards of the Coast

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